From Pilots forum :
Battle space and spaceships
* Space combat is similar at first glance to the 1993 Rebel Assault. You fly on a predefined path and shoot down enemies This is called tunnel-shooter.
* They preferred this to a free-roaming game because they considered this as more accessible to players and easier to integrate events into.
* From the bridge of the spaceship, special hot-spots can be picked to start such space missions. These hot spots are probably unlocked as the Charater rises in levels.
* There are several weapons available.
* You get quests, and you can trigger side quests before you start, and while you are on the mission.
* Spaceship combat is not part of the core of the game, but a quick snack. Players who have no interest in it do not have to play it.
* Combined Ground/Space-quest series may be available in the future.
* A complexity as in X-Wing or TIE Fighter is not available, the space combat is more for casual players. You shoot a few minutes around in movie-like staged space battles.
* The missions do not last particularly long, there will be no missions lasting 15, 20 or 30 minutes.
* There will be many different missions and each environment is different from the others. There will be, for example, a typical asteroid field.
* When starting a new mission you enter a different environment with other mission objectives.
* Scenarios, similar to a chase through the trench of the Death Star should not be missing. There will be no uneventful flight through space
* There will be escort missions, where you have to escort a ship and protect it from enemy bombers. Perhaps they will also have space stations to destroy or defend.
* In the demo the task was to shoot down 20 fighters and destroy a capital ship.
* When the game goes live there'll be no space pvp yet, that could change but at a later time.
* There will be six different types of spacecraft, which depend on the character class. Jedi classes will have the Vanguard-class, while Sith classes will have the Fury class.
Fixed ?
Tsk
Nox