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 GCW 2 is here !

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Arnox

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PostSubject: GCW 2 is here !   Sat Jul 30, 2011 2:12 pm

GCW2

Space stations of either faction will now spawn in the space zones of Tatooine, Corellia, Naboo, Lok and Dantooine.
Each of the stations will come under attack every three hours.
Each zone will alternate between requiring the player to be Combatant or Special Forces.
Participation will be based on the player ship having killed one NPC ship or shot the capital ship or station at least once.
Ace pilot collections have been added.
Added Rebel space token vendor located on the Rori Rebel Military Outpost.
Added Imperial space token vendor located on the Talus Imperial Military Outpost.
Both vendors will sell new craftable ships, components and other items.

Space

Tier 7 Factional Duty missions are now available from Space Stations.
The tier 7 Duty Missions now has a small chance of spawning an Ace pilot during the boss rounds.
Fixed collision shapes for several ship types.
The T86 Shooting Star and the Kuat Engineering Systems TC-62 Engines should now appear correctly on the KSE Firespray.
High tier NPC Y-Wings should now correctly use their turrets.
The speed of the YE-4 gunship has been slightly increased.
Space ships have new loot drops including a shield, gun, engine and reactor.

Beast Mastery

Removed chance of false-positive mutations.
Added Mooc and Pangrack DNA to the RLS.
Added the Mooc and the Pangrack as possible mutations.
Improved the average DNA quality acquired when using 'Extract DNA'.
Increased the minimum number of skills on Lyase Enzymes.

Medic

Increased the snare strength for Flurry.
Increased the snare duration for Flurry.
Reduced the action cost of Electrolyte Drain.
Poison Knuckle changed to an Acid DoT.
Carbine Accuracy changed to Weapon Accuracy, now works with pistols.
Deuterium Rounds now work with pistols.
Burst now works with pistols.
Enhance Precision, Agility, Strength moved to tier 2.
Enhanced Armor moved to tier 3 and is now linked to Increased Armor.
Unlinked all Medic buffs from the Field Survival Tree.
Modified hit/miss chance with Rheumatic Calamity.
Bacta Infusion in now an area effect.
Increased the Doom chance proc with Blackbar's Doom jewelry set.
Reckless Stimulation now recovers more action drains less health.
Reduced action cost of Serotonin Purge.
Reduced the action cost of Serotonin Boost.
Reduced the action cost of Rez abilities.
Stat modifiers will now increase up to 100.
Energy Armor and Kinetic Armor change to innate armor.
Expertise reset with update.

Smuggler


IPM's will now work with melee weapons.
Switcheroo has Glancing Blow again and up to 4% Critical Hit Defense.
Blaster at your Side is not longer linked to Pistol Whip.
Slight speed increase to Narrow Escape.
Spot a Sucker debuff cannot be removed.
Idiot Proof Plan now offers 3/6 % damage reduction.
Switcheroo changed to Critical Hit Reduction.
Reduced the action cost of Break the Deal.
Reduced the cooldown timer for Shoot First.
Increased the duration of Spot a Sucker by 4 seconds.
Stat modifiers will now increase up to 100.
Enhanced Precision changed to Enhanced Agility.
Enhanced Luck changed to Enhanced Strength.
Scoundrel set offers an action cost reduction based on the number of pieces worn.
Expertise reset with update.

Loot

Increased the drop rate for Jedi and Sith Holocrons.

Instances

Mustafar and Heroic instances should no longer have any lockout timer.
The entry requirements have been removed for all Mustafar and Heroic Instances.
Heroics
Axkva Min
IG88
Tusken King
Star Destroyer
Exar Kun
Echo Base
Mustafar
Uplink Cave
Old Republic Facility
Decrepit Droid Factory
Working Droid Factory
Droid Army
HK47
Sher Kar

Known Issues

The engine effects on the Havoc and T-Wing are still being worked on.
The ship collision changes are not complete.
We want to get your feedback regarding the Space Station Battles so we can polish and adjust as needed.
We are planning to add POIs for the battles as well as a command to access the timers.


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PostSubject: Re: GCW 2 is here !   Wed Aug 03, 2011 12:16 am

GCW2

Rebalanced token rewards and costs.
Loosing in a PvE battle will now reward you with 25 tokens.
Winning will multiply the token reward by 2
PvP battles will multiply token reward by 2
If the battle is a PvP battle the reward will further be multiplied by two for a max of 100 tokens for winning a PvP battle.
Ship Chassis now cost 500 tokens instead of 1000.
Ship schematics sold on vendors now say which pilot can use them.
The mass on the MandalMotors Fusion reactor has been adjusted.
Added /spacebattlestatus command. The command can be used to get the time until the next space battle in the current system. You can get the time for other zones by adding the zone name after the command (for example /spacebattlestatus dantooine will give you the time until the next space battle in Dantooine space.
Added POI's for the Battle Stations in each system.
Reduced the number of fighters spawning in the battle.
Fixed an issue that would report the incorrect faction in the pre-battle messages.
The contrails on the TIC Defender are now working properly.
[TC] Added GCW2 schematics to the Character Builder under Ships > GCW2 Schematics.

Space

Removed Imperial Lancer and Nebulon Frigate from Kessel Space.
Increased the size of the collision sphere on the JSF to match the Grievous Starship.
The Rihkxyrk Style 1, 2, 3, and 4 ships now use a cube collision instead of a sphere.
Changed the collision for the Ixiuyen ships to use a cube instead of a sphere.

Medic

Reverted change to Bacta Infusion, it is no longer an AoE.
Added Bacta Burst ability which is a separate AoE HoT ability.

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PostSubject: Re: GCW 2 is here !   Sun Aug 21, 2011 4:37 am

GCW LAST HOTFIX.

On Thursday, August 18, 2011, at 4:00 a.m. PDT all U.S. and European galaxies will be brought down for a Hotfix. The servers are estimated to be down for 4 hours. If this timeframe changes, we'll post an update on the official forums.

When the Hotfix is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.







Game Update 20: Galactic Civil War 2 - Space

The Galactic Civil War expands into space! With this update, you will now be able to participate in dynamic space battles and fight alongside or against Ace pilots including: Darth Vader, Luke Skywalker and Boba Fett.

Defend your capital ship or attack the opposing faction's capital ship in an epic space battle!

Enjoy rewards like: new craftable ships, space components, and more! Tokens earned from the space battle can be used with new vendors located on Talus and Rori.

New NPC duty missions are available from many of the space stations. Challenge the best NPC pilots in the galaxy. But, watch out! Some of these new missions may have an Ace pilot gunning for you!

Smugglers and Medics have both received an Expertise update.

GCW2

Capital ships of either faction will now spawn in the space zones of Tatooine, Corellia, Naboo, Lok and Dantooine.
Each of the stations will come under attack every three hours.
Each zone will alternate between requiring the player to be Combatant or Special Forces.
Participation will be based on the player ship having killed at least one NPC ship or shot the enemy capital ship at least once.
Players cannot damage the components or the chassis of the capital ships and stations. Only another capital ship / station can cause chassis damage in the battles.
Players can cause shield and armor damage in addition to attacking other fighters. Players can support the fight by reducing the shield and armor from the opposing ship in addition to preventing opposing ships (player and NPC's) from attacking the friendly capital ship.
POI's for the space battle has been added to each system.
Added /spacebattlestatus command. The command can be used to get the time until the next space battle in the current system. You can get the time for other zones by adding the zone name after the command (for example /spacebattlestatus dantooine will give you the time until the next space battle in Dantooine space.
Players will be rewarded with tokens and GCW for participating in the battles. Winning the battle and participation in Special forces battles will provide a bigger reward.
A Rebel space token vendor can now be found in the Rori Rebel Military Outpost.
An Imperial space token vendor can now be found in the Talus Imperial Military Outpost.
Both vendors will sell new craftable ships, ship deeds, components, and other items.
Ship schematics will cost 300 tokens while the ship deeds will cost 1000 tokens.
Ace pilot collections have been added.

GCW

Invasion generals of both sides will now always use 64m ranged rifles.
The amount of GCW earned when a factional base is destroyed will be reduced for each extra player, if more than eight players are eligible for the reward.
For example if a group of players are destroying a base worth 2000 GCW points and there are 1-8 players eligible to receive the reward each will get the full 2000. If there's 10, each will get ((2000*/10) = 1600.

Space

You will no longer appear as a red dot to others during the grace period while loading into a space zone. If you are the one loading into the space zone, after you have loaded in, during the brief period before the grace period expires, you will not see others as red dots either. Everyone will go red dot at the same exact time when the grace period expires.
Damage taken by POB's in PvP has been reduced.
When hit by 100 pts of damage, Fighters take 50 pts in PvP. (50% reduction)
When hit by 100 pts of damage, a POB ship takes 25 points of damage. (50% * 50%)
When hit by 100 pts of damage, a gunship takes 12.5 points of damage. (50% * 25%)
Removed Imperial Lancer and Nebulon Frigate from Kessel Space.
Increased the size of the collision sphere on the JSF to match the Grievous Starship.
The Rihkxyrk Style 1, 2, 3, and 4 ships now use a cube collision instead of a sphere.
Changed the collision for the Ixiuyen ships to use a cube instead of a sphere.
Tier 7 Factional Duty missions are now available from Space Stations.
The tier 7 Duty Missions will spawn an Ace pilot during the boss rounds.
The T86 Shooting Star and the Kuat Engineering Systems TC-62 Engines should now appear correctly on the KSE Firespray.
High tier NPC Y-Wings should now correctly use their turrets.
The speed of the YE-4 gunship has been slightly increased.
Space ships have new loot drops including a shield, gun, engine, and reactor.

Smuggler

Unlinked Feeling Lucky with Easy Money.
Scandal no longer requires Ploy as a prerequisite.
False Hope has been unlinked from Smooth Move.
Meager Fortune reduced to 1 box for 50 pts.
Wretched Fate reduced to 1 box for 50 pts.
Poor Prospect now grants 25/50 damage decrease.
Unlinked Idiot Proof Plan with Lined Pockets.
Illegal Pistol Modules have been renamed to Illegal Weapon Modules and now work with melee weapons.
Blaster at your Side is no longer linked to Pistol Whip.
Slight speed increase to Narrow Escape.
Spot a S*cker debuff cannot be removed.
Idiot Proof Plan now offers 3/6 % damage reduction.
Switcheroo now has added Critical Hit Reduction.
Reduced the action cost of Break the Deal.
Reduced the cooldown timer for Shoot First.
Increased the duration of Spot a S*cker by 4 seconds.
Stat modifiers will now increase up to 100.
Enhanced Precision changed to Enhanced Agility.
Enhanced Luck changed to Enhanced Strength.
Scoundrel set offers an action cost reduction based on the number of pieces worn.
Expertise reset with update.

Medic

Unlinked Drag Corpse from Bacta Concentration.
Increased Doom chance to 20%.
Added Bacta Burst ability which is a separate AoE? HoT? ability.
Increased the snare strength for Flurry.
Increased the snare duration for Flurry.
Reduced the action cost of Electrolyte Drain.
Poison Knuckle changed to an Acid DoT?.
Carbine Accuracy changed to Weapon Accuracy, now works with pistols.
Deuterium Rounds now work with pistols.
Burst now works with pistols.
Enhance Precision, Agility, Strength moved to tier 2.
Enhanced Armor moved to tier 3 and is now linked to Increased Armor.
Unlinked all Medic buffs from the Field Survival Tree.
Modified hit/miss chance with Rheumatic Calamity.
Reckless Stimulation now recovers more action and drains less health.
Reduced action cost of Serotonin Purge.
Reduced the action cost of Serotonin Boost.
Reduced the action cost of Rez abilities.
Stat modifiers will now increase up to 100.
Energy Armor and Kinetic Armor changed to innate armor.
Expertise reset with update.

Spy

You should no longer appear to be snared when using Razor Slash or Ambush while using a 1-H, Unarmed, or Polearm weapon.

Misc

The pilot will now take you to the HK47 instance even if you haven't completed the quest line.

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PostSubject: Re: GCW 2 is here !   Sun Aug 21, 2011 9:00 am

Screenshots en vrac :

Le nouveau TIE-Defender (180k de masse, 3 guns, même gabarit que le X-wing).




Casque Master Pilote Neutre Craftable. Casque Imperial, et veste sont aussi de la partie.




Test pour compléter ma tenue impériale.



Tests avec ma tenue Sand.


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PostSubject: Re: GCW 2 is here !   Thu Aug 25, 2011 3:06 pm

Tu t'es réabonné? Razz

Need SWG? geek
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PostSubject: Re: GCW 2 is here !   Sat Aug 27, 2011 11:41 am

oui j'avoue j'ai craqué ^^ ah et :

Oh mon Dieu !!!!!!

"There's nothing that can compare to seeing Hjal's expression when you tell him in person that you would like to take your ships out of your datapad on the ground and fly around in them =)" -- Teesquared's Producer Note, March 2011

Atmospheric Flight

Atmospheric flight is allowed on any of the original 10 ground planets (Corellia, Dantooine, Dathomir, Endor, Lok, Naboo, Rori, Talus, Tatooine, and Yavin 4).
Use the Launch Ship radial menu option from the ship control device in the datapad to launch the ship into atmospheric flight.
Use the Land Ship radial menu option from the ship control device in the datapad to land/store the ship from atmospheric flight.
Once in flight, use the newly added /inviteShip (or /target , followed by /inviteShip) command to invite passengers/gunners aboard the ship (either POB ship or non-POB ship with a currently unoccupied turret slot).
Passengers/gunners can leave the ship by using /escapePod or the escape hatch.
The ship owner can kick passengers/gunners off the ship using the existing /kickFromShip command.
If the ship hits the terrain while flying, it will sustain damage proportionate to the speed.
All forms of ship-to-ship PvP are available while in atmospheric flight - factional and privateer factional helper (/spacepvprebel, /spacepvpimperial, /spacefaction), player bounty system, guild war, guild squad PvP, duel.
Player bounty system and guild war exemption/exclusive status fall under the "space" ruleset while in atmospheric flight.
If the ship is special forces (including privateer factional helper special forces ship) while in atmospheric flight, GCW factional presence is granted to occupants with the same faction as the ship, regardless of the occupant's special forces/combatant/on leave status. If any occupant is granted GCW factional presence, the ship is reported on the GCW Factional Presence window of the War Terminal/War Intel Pad/War Table, but NOT pinpointed on the planet map.
10 new "airspace" GCW score regions/categories have been added (like Naboo Airspace, Rori Airspace, etc). GCW score contribution made while in atmospheric flight (including factional presence) will apply to the planet's corresponding "airspace" GCW score region/category. Each "airspace" GCW score region/category will contribute the same percentage to the planet's and galaxy's GCW score as a single ground GCW contested region.
While in atmospheric flight, the planet map will display in the window title the score of just the "airspace" GCW region/category for that planet.
GCW score contribution from factional ship-to-ship PvP kill in atmospheric flight will contribute to the GCW space PvP score category of the space zone corresponding to the planet. For example, factional ship-to-ship PvP kill in atmospheric flight in Tatooine airspace will contribute to the "Tatoo System Player vs Player" GCW score category. Rori airspace will contribute to the Naboo System, and Talus airspace will contribute to the Corellian System.

NOTE: We are releasing Atmospheric Flight to public test so you can experience this very cool (and much requested) feature. We will decide when/if to release it to live based on the TC/TC Prime testing. Let us know about any issues or suggestions you have. We hope you enjoy flying with us! =)

Misc

Added icons and text to the Huttese language command in the command browser.
The Imperial Recruiter should now sell both exceptional weapon components.
The components should now cost 300 from both the Imperial and Rebel recruiter.
The Battlefield Vendors will now also sell the exceptional components.

Jedi

Jedi Meditation now grants a 2% resource quality bonus.

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PostSubject: Re: GCW 2 is here !   Sat Aug 27, 2011 1:29 pm

Hein quoi? drunken du pvp atmosphérique? Les devs se vengent de LucasArts en mettant le paquet au final sur le jeu?

Mdr on va finir en beauté lol!

Reste plus que Bespin huhu
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PostSubject: Re: GCW 2 is here !   Sat Aug 27, 2011 6:35 pm

Clairement ^^.

Bon ensuite tous le monde se demande pourquoi le jeu ferme avec tous ça. .:/ S'ils avaient ajouté ça y'a 2 ans...

Hâte de pouvoir décoller de la base avec le Darj Bee, plein de videoas et je parle même pas des possiblités Rp ^^

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PostSubject: Re: GCW 2 is here !   Sat Aug 27, 2011 8:44 pm

Je viens de voir qu'on pourra parler Huttese !!
ENFIN !!

Au fait Osiak tu es toujorus abo ?

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PostSubject: Re: GCW 2 is here !   Sun Aug 28, 2011 2:08 am

petite video de vol : http://www.youtube.com/watch?v=ihYsL1TJxkE

Mazette ! Hâte de pouvoir me battre en ville avec le Dark Bee ^^

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PostSubject: Re: GCW 2 is here !   Sun Aug 28, 2011 5:17 am

Oui toujours abonné et mon amie aussi, on sera sur starsider aujourd'hui dimanche soir à 21h si tu veux passer. Toujours intéressés par le rp tous les deux, faut vraiment qu'on fasse des trucs avec tout çà.

C'est clair que je vais aussi recommencer à filmer en HD :p
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PostSubject: Re: GCW 2 is here !   Sun Aug 28, 2011 9:35 am

J'y serai !

Une autre video : La fin est juste Jouissive !!!

http://www.youtube.com/watch?v=y_Lrz6HIsqE

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PostSubject: Re: GCW 2 is here !   Tue Aug 30, 2011 5:08 am

Bon J'ai récuperé un Havoc crafté. 184k de masse, 2 guns 2 missiles, et une tourelle. pas mal du tout.

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